Keybind Profiles (Soundboards) [v3]
BergNetworks
An ability to create keybind soundboard profiles, so as to not have to unbind and rebind unnecessarily over and over for soundboards. As well as to prevent making the same soundboard multiple times with different keybinds.
I get sick of having to rebind my keys to new sounds every time I want to change them, one by one. Unbinding then REBINDING.
ReyingRexer
to have global keybinds for everything is quite not my tempo
Much rather prefer V2's keybinds per soundboard
c
coke
Merged in a post:
Soundboards
William Lefaivre
You should make it so one or more soundboard keybinds are enableable ata tie, that way we don't have to change our keybinds constantly
Booker Maistros
I am completely baffled how it's apparently been over a year and this issue has not even been addressed yet, at least to my knowledge.
Are we any closer to getting a basic patch to sort this out??? I can't imagine it being THAT hard of fix. Maybe a week of work for their team at most.
c
coke
Booker Maistros Please note that internally we do not see this as a problem. It is something we continue to evaluate, but due to the time investment required to make this change, we do not know if it will be implemented.
A
AveryDaBoyKisser
coke "Time investment"? What nonsense are you on about? Literally just take some random guy off reddit and they'll be able to fix it quickly, and for FREE just to have it fixed. This is pure laziness. There's a reason so many people refuse to use V3. The UI is also just strangely laid out and unintuitive.
c
coke
Merged in a post:
Soundboard on/off
Andy Abbey
I saw that there's an option to organize the soundboards, creating more than one to organize them, but this function makes absolutely no difference because they're all always active, i wish there was an option to enable or disable soundboards in a customized way; this could expand the number of audio tracks per keyboard.
Andy Abbey
Soundboard on/off
c
coke
Merged in a post:
Voicemod 3 Currently Sucks.
Mathias Havn
being unable to assign each soundboard to their own keybind like on v2 sucks. and especially the fact when you assign a keybind to a sound, go onto another soundboard then assign a different sound to the same key on a different soundboard, the original sound's keybind gets overwritten. bring back giving each soundboard their own keybinds for sounds
c
coke
Merged in a post:
Global Keybinds
Kolden DeLaigle
having soundboard specific keybinds like in v2, not global ones.
c
coke
Merged in a post:
Remove Forced Global Keybinds for all Soundboards in V3
Booker Maistros
Hello! I was led here by a discord mod to post this suggestion.
Basically, in V2 every soundboard could have its own keybindings set to its own unique set of buttons. So on one board you hit the 7 button on the numberpad and it'll say a sound, then you switch to another board, and 7 is set to an entirely different sound effect. This let you make boards with themes for different situations, different games, etc.
But in V3, all sound effects are bound to GLOBAL buttons. So if you bind a key to 7 on the numberpad, it's overwrites EVERY soundeffect using the 7 button on EVERY soundboard. This means you can no longer save individual soundboard loudouts, and that is a massive killer for me in terms of using VoiceMod.
On top of that, some soundboards I made were dedicated to specific games and abilities. So when playing something like Marvel Rivals, I had keys set to stuff like Q, E, Shift, and Right Click to different abilities for various different characters. In V2, changing those bindings was as simple as changing the board to a more casual one when I needed to actually type stuff, like this comment. If I wanted to do that in V3, I would have to manually disable EVERY letter keybind, or turn voicemod off (which is a problem in itself since it's what my computer recognizes as my main voice input program).
TL;DR Can we get an update in the future to reintroduce soundboards saving their own unique keybinds? Soundboards has been a super important part of my casual Gaming/Discord Call life, I used well over 30+ different saved soundboards with over 2000+ sound effects, and now 99% of them are basically unusable.
Thank you for reading, and I hope you have a great day! Sorry for the length, this is just very important to me and I needed to get across why.
Booker Maistros
They had this perfectly in V2. Why is it not in V3???
Booker Maistros
Hi, made my own long-winded post with the same issue.
As a massive user of the soundboards, this oversight is a massive killer for me for the entirety of V3, which sucks because I think for the soundboard community this adds a TON of super helpful features, like pitching, changing speed values, and cropping sounds within the actual program itself.
And then it's like, they forgot why we have individual soundboards in the first place. To have loadouts for different situations. This is such a critical oversight I have no idea how it even happened.
LucaAndAlberto64
I have run out of hotkeys i can set for my sounds because of this new keybind system, most of my sounds used the right alt and left alt keys for example, now they both register as the same key which is annoying.
i have also noticed a bug where while im playing a game it can randomly play a sound or multiple sound effects when i tab out of the game without even pressing the hotkey for it to play. one time i had over 8 sounds play for no reason after pressing alt tab when i dont even have alt tab assigned to any sounds.
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